begintalkscript;
variables;
int choice;
begintalknode 1;
       state = -1;
       nextstate = 1;
       question = "Luciano";
       condition = 1;
       code =
       if (get_flag(5, 0) == 1) end();
       break;
       text1 = "A huge man in the green robes of a sorcerer is sitting behind this counter.";
       text2 = "_Hello there. Call me Luciano. I suppose you wan't to use my ferry. Is that right?_";
       text5 = "_Yes?_ He seems a little nervous.";
       action = INTRO;
       
begintalknode 2;
       state = 1;
       nextstate = 3;
       question = "How did you know?";
       condition = get_flag(1, 1) == 2;
       text1 = "_Let's say Sorsha told me. You must be quite okay since you helped my mate. Maybe I can get you a trip._";
       text2 = "_Sorsha is a poor clumsy and unlucky, but beautiful woman. And you are noble warriors who help the weak. A trip to Goldar is the least I can do to reward you._";

begintalknode 3;
       state = 1;
       nextstate = 2;
       question = "How did you know?";
       condition = get_flag(1, 1) != 2;
       text1 = "_Ha. What do you think. Why would someone come and disturb me for nothing._ He is starting to bug you.";

begintalknode 4;
       state = 2;
       nextstate = -1;
       question = "Can I get a trip to Goldar?";
       condition = 1;
       text1 = "_Hump. Of course not. Why would I risk my life to serve strangers._ He turns away.";
       action = END_TALK;

begintalknode 5;
       state = 3;
       nextstate = -1;
       question = "Can I get a trip to Goldar?";
       condition = 1;
       text1 = "_Okay. I'll meet you at my boatworks._";
       code = 
            set_flag(5, 0, 1);
            break;
       action = END_TALK;
       